![]() ![]() (I'm comparing threes on a Samsung Captivate Glide and 2048, Evaldo Rossi version, on an ipad mini) Since it's a mobile game a fair share (if not majority) of players will play on mute and hence won't really get to enjoy the music of Threes. Threes is probably just too difficult, which prevented it from hitting critical mass as fast as 2048 did (which is, IMHO, trivial in comparison). But when I picked up Threes I was just flat-out impressed with the cohesiveness of the experience, which went above and beyond 2048 in basically all ways-strategy, art, etc.Īt the end of the day, I imagine it comes down to a few simple things. My introduction to this "genre" was through the first web-based 2048 clone posted here on HN, so if anything I should be biased towards that. It's been a while since I checked up on the myriad of 2048 clones, so maybe something's changed, but none of them that I tried seemed to have either the same degree of strategy or polish or charm that Threes has. The game is also remarkably polished with legitimately excellent music and a ton of personality. I personally find Threes to involve quite a bit more strategy than 2048. Personally, once you start using this strategy, the biggest thing you need to look out for is to not create a scenario where the game will generate 3 locked rows, because that will force you to swipe up. ![]() It's a recoverable mistake, but can make things much more difficult if you get a 2 stuck below your workspace (but it does kind of add some more spark to the game trying to recover from it). Oh, and as faet said, don't swipe up (if your workspace is at the bottom). There are a few minor special case tactics you can use, but I'll leave that for you. I'll usually try to focus on creating row #2's largest number on the opposite side of row #1's pinned corner number so that I can start crunching downwards as numbers begin to vertically match. ![]() I haven't decided which I really prefer yet, but I basically just start creating another workspace row above the first workspace row. Once you've got your workspace row locked, there are a few things you can do. This minimizes the chance that you'll need to unpin the largest number from its corner. Generally, I try to make sure the entire workspace row is locked as often as possible by making sure it's always filled. Then start working on a 16 to its left, and an 8 to the 16's left, and a 4 to the 8's left. So, for example, try to make a 32, and pin it in the bottom right. But start building and pinning your largest number on either the left or right corner. Generally speaking the beginning doesn't really matter all that much so just start building up numbers however you see fit (some people go left right left right multiple times before crunching downwards). To expound a bit more on faet's reply, pick either the top or bottom row as your workspace. ![]()
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